local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 11025
L0_1.ActorAlias = "11025"
L1_1 = {}
L1_1.q1102501 = 1102501
L1_1.q1102502 = 1102502
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 10232
L2_1.alias = "Npc10232"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10232Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.alias = "Q1102502Trigger"
L2_1.script = "Actor/Gadget/Q1102502Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11024ZL2"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q1102502Trigger_ = L2_1
L0_1.Datas = L1_1
return L0_1
